iInTIME Educational Scholarship Fund

2012-2013 Academic Year Grant Program

 

Submission Portal is now closed.  Deadline for submissions was Monday, December 19, 2011.

 

iInTIME’s mission is to advance medical education through the collaborative development, maintenance and research of innovative and comprehensive computer-assisted instruction programs. Research and scholarship are fundamental to our mission, both to inform the development and innovation of virtual patients to advance medical education, and to support the academic needs of our collaborators. To further this aspect of our mission, iInTIME will offer grants for the 2012-13 academic year totaling $50,000.

Program Description: All scholarly projects that advance iInTIME's mission will be considered for funding. We are open to research ideas, both qualitative and quantitative, as well as other scholarly projects including literature reviews, new curricula, curricular integration, and assessment methods. Projects should be completed in one or two years. We expect to fund 2 to 5 projects, ranging from $10,000 to $25,000. 

Funding priorities: iInTIME is particularly interested in research and scholarship related to uses of technology for teaching and assessing the clinical reasoning process; studies of the effectiveness of virtual patients; development and implementation of formative assessment methods; and innovative approaches to the use of technology to enhance collaboration in medical education.

Eligibility: Medical educators at an institution subscribing to one or more of iInTIME’s courses (CLIPP, SIMPLE, fmCASES, WISE-MD, CORE)

Application process:  An initial Letter of Intent of no more than TWO pages should describe:


  • Title, principal investigator, contact information, applicant institution
  • Project objectives
  • Project rationale and significance  
  • Description of methods and timeline
  • Brief budget outline

Letters of Intent should be submitted through the Letter of Intent fom.  All Letters of Intent will be reviewed by the iInTIME Educational Scholarship Grant Review Committee, considering significance, innovation, approach, and relation to the iInTIME mission. Applicants with the most promising submissions will then be invited to submit a full grant proposal. 

2012-13 Academic Year Grant Application and Award Cycle

November 7, 2011 Announcement of Request for Proposals
December 19, 2011 Submission of Letters of Intent 
January 23, 2012 Notification of Invited Proposals
April 2, 2012 Submission of Invited Proposals
May 16, 2012 Announcement of awards
July 1, 2012 Project start date

Grant Application instructions: The application includes the following sections:

  1. Cover page: Title, principal investigator, contact information, applicant institution
  2. Abstract (no more than 250 words)
  3. Body of proposal (i.e., background/rationale, hypotheses or research question, project goals, work, timeline) can be no longer than 10 pages (12 point font, one inch margins, double spaced).     

    Background or Rationale
        What is the issue the study is addressing?
        Based on what information?
        What are the gaps in the literature?
        How will this work advance our knowledge or practice?

    *If a research proposal,
        Hypothesis or Research question
        Research design and methodology
        Participants,
        Data collection and analysis

    Project Goals
        How do these goals align with iInTIME’s Mission

    Project Work
        Detailed description of the project
        Work to be done
        Who needs to do the work.
        Resources needed
            iInTIME resources
            External resources

    Project Timeline
     
  4. Personnel: A brief biographical sketch of the Principal Investigator (PI) and other key project personnel is required and should follow the format detailed on the application form. The biosketch is limited to two pages for each person.  
    •    Name
    •    Role in Project
    •    Education/Training
    •    Research and Professional Experience
    •    Relevant Publications
  5. Human Subjects:  Educational research projects involving human subjects require IRB approval. It is not necessary to obtain approval prior to submitting a proposal, but documentation indicating approval or exemption will be required before starting the project.
  6. Budget and budget narrative: Budget requests should not exceed $25,000. Contributed time, supplies, etc. can be detailed as part of the budget, but is not required.

2011-2012 Grant Recipients

Congratulations to this year's grant recipients!  In May, 2011, the selection committee awarded grants to three teams selected from a rich pool of 26 Letters of Intent and 9 Invited Proposals.

Teaching clinical decision making is the cornerstone of medical education. Although this teaching often occurs during direct patient care activities, students interact with only a limited number of patients. Therefore, simulation with online cases has been recommended. One type of simulation, the branched-narrative virtual patient (VP) contains multiple pathways through the case, and the pathways are determined by on the learners’ choices. Learners base their therapeutic decisions on the VP’s history, physical examination, and laboratory findings. They see the results of their decisions, make new choices based on the results, receive feedback, and thereby learn and practice clinical decision making skills. Although branched-narrative VPs are difficult to create, they have real-time decision-making features that may improve the learning of clinical decision making. To date, there have been no studies that compare branched-narrative VPs to traditional linear-narrative computer-assisted instruction with only one pathway (linear- narrative VP). The main objective of this project is to compare the effectiveness of using a branched-narrative VP versus a linear-narrative VP to simulate a patient with diabetic ketoacidosis. Funds requested will be used to complete the development of a branched-narrative VP and to develop a linear-narrative VP, including case vignettes, questions with feedback, explanatory instructional material, pretests, posttests, surveys, and reports on scores. Groups of third-year medical students will be randomly assigned to complete one or the other VP, and the effectiveness of the VPs will be assessed with validated posttests consisting of case-based, single-best-answer, multiple-choice questions that measure clinical decision making and with Likert-scale surveys that assesses student perceptions of the learning experience.

Virtual patients and high-fidelity simulation-based medical education (SBME) are both attractive means of meeting pediatric clerkship goals. The purpose of our project is to determine the benefits of integrating virtual patients (Computer-assisted Learning in Pediatrics, CLIPP) with SBME. The SBME course at MUSC consists of stations involving skills training and scenarios (basic airway, intravenous access, and lumbar puncture). CLIPP cases 19, 23 and 25 are the CLIPP cases most closely matched with our stations. Eighty students will complete these CLIPP cases before their SBME sessions; the remaining 80 students will complete these CLIPP cases after SBME. We will measure the student’s acquisition of medical knowledge, clinical reasoning, comfort and confidence. Medical knowledge will be measured with a multiple-choice exam. Clinical reasoning will be measured with multiple-choice questions and by testing the student’s ability to form differential diagnosis lists. Comfort and confidence (with skills and with forming differential diagnoses) will be measured with surveys. We will administer Survey 1 and Test 1 before the first SBME session (1/2 the students will have completed CLIPP cases). We will administer Survey 2 and Test 2 after SBME session 2. Student’s t-test, paired t-test, Wilcoxon Mann Whitney, Wilcoxon signed rank tests and multiple linear regression will be used. We hypothesize that students exposed to the virtual patients before SBME will have higher medical knowledge, clinical reasoning, comfort and confidence than students exposed to SBME alone. Finally, focus groups will be held to further explore the best means of integration.

Background/Rationale: Pattern recognition is a hallmark of clinical expertise. However, currently available cases are not designed to cultivate mastery of these skills in a systematic approach that provides feedback to reinforce learning and retention. We propose to develop a game-based learning system (iPAL-GAME), that integrates perceptual learning (PL) strategies to improve mastery of pattern recognition, with an adaptive learning (AL) technology that optimizes an individual’s learning capacity.

Project Goals: Our primary goal is to build a compelling online game platform and user interface for iPAL-GAME. Specifically, we will (1) develop perceptual learning practice modules for pattern discrimination among disease manifestations, physical exam findings and clinical test results and (2) accelerate learning and enhance long-term retention using an adaptive learning algorithm, game ramping, scaffolding, and reward mechanics.

Project Work: A team of clinicians, basic scientists, cognitive psychologists, game designers, programmers, instructional design experts and simulation educators will collaboratively (1) assemble a content library; (2) develop question banks and program the AL system; (3) design program the game user interface including the game ramping and reward structure; (4) link the game interface with AL system; and (5) pilot test iPAL-GAME with two complete case modules. iPAL-GAME has the potential to revolutionize the way we train our future healthcare providers in the current digital world.

2013-2014 Academic Year Grant Program

A new call for proposals will go out in the Fall of 2013 to subscribers to MedU courses.  If you have questions about the program or application, please contact research@i-intime.org.